function getURL(url)
{
	document.location.href = url;
}
function buyItem(one,name,price,desc)
{
    msg = "Do you really want to buy "+name+" for "+price+"?\n\""+desc+"\"";
    answer = confirm(msg);
    if(answer)
    {
    	document.location.href = "../../buyitem/"+one+"/";
    }
}
function showTip(msg)
{
	var msg;
	var tip = document.getElementById("tip");
	tip.style.display = "block";
	tip.innerHTML = msg;
}
function showOnline()
{
	var onl = document.getElementById("online_players");
	onl.style.display = "block";
}
var newwindow;
function viewItem(url)
{
	var url;
	leftPos = 0;
	topPos = 0;
	if (screen) {
	leftPos = (screen.width / 2) - 251;
	topPos = (screen.height / 2) - 162;
	}
	newwindow=window.open(url,'Item','height=300,width=400,left='+leftPos+',top='+topPos);
	if (window.focus) {newwindow.focus()}
}
function bbCode(bbc)
{
	var bbc;
	var Entry = document.getElementById("pentry");
	Entry.value += bbc;
	setCursor(Entry,Entry.value.length,Entry.value.length);
}
function setCursor(el,st,end) 
{ 
	if(el.setSelectionRange) 
	{ 
		el.focus(); 
		el.setSelectionRange(st,end); 
	} 
	else 
	{ 
		if(el.createTextRange) 
		{ 
			range=el.createTextRange(); 
			range.collapse(true); 
			range.moveEnd('character',end); 
			range.moveStart('character',st); 
			range.select(); 
		} 
	} 
} 
function makeFight(nmid)
{
	var url;
	url = "../../gofight/make/"+nmid+"/";
	leftPos = 0;
	topPos = 0;
	if (screen) {
	leftPos = (screen.width / 2) - 251;
	topPos = (screen.height / 2) - 162;
	}
	newwindow=window.open(url,'Item','height=300,width=500,left='+leftPos+',top='+topPos);
	if (window.focus) {newwindow.focus()}
}
function planMove(move)
{
	var Attack = document.getElementById("attack");
	var Skill = document.getElementById("skill");
	var Item = document.getElementById("item");
	var Flee = document.getElementById("flee");
	Attack.style.display = "none";
	Skill.style.display = "none";
	Item.style.display = "none";
	Flee.style.display = "none";
	var theDiv = document.getElementById(""+move+""); //The one we want to see
	theDiv.style.display = "block";
}
var NMOPACITY = 10; //Opacity setting..
var FADEDIR = 0; //0=down, 1=up.
var GLOW = null; //The glow object
function nightmareGlow(max)
{
	var max;
	for(var j=0; j<max; j++)
	{ 
		if(document.getElementById('nm'+j))
		{
			b=document.getElementById('nm'+j);
			b.style.opacity = NMOPACITY/10;
			b.style.filter = 'alpha(opacity=' + NMOPACITY*10 + ')';
			if(NMOPACITY <= 5) { FADEDIR=1; }
			else if(NMOPACITY >= 10) { FADEDIR=0; }
			if(FADEDIR == 0) { NMOPACITY-=.5; }
			else if(FADEDIR == 1) { NMOPACITY+=.5; }
		} 
	}
}
function startGlow(max)
{
	GLOW = setInterval("nightmareGlow("+max+")",77);
}
function stopGlow()
{
	clearInterval(GLOW);
}